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eLearning Glossary

Asynchronous eLearning
Learners learn at their own pace on their own schedule—without a trainer.

Authoring Tool
Allows training designers to create elearning training programs. Lean Forward’s Lectora Authoring Tool is designed for non-technical users to create eye-popping elearning.

Blended Learning
A powerful training solution combining e-learning with a variety of other training methodologies like instructor-led training, synchronized elearning, on-the-job training, or etutoring.

Computer-Based Training (CBT)
eLearning delivered via CD or DVD.

Correspondence Course
Popular since the late 19th century, this is a course completed from a distance using written correspondence for interaction, with assignments submitted via mail.

Distance Learning / Distance Education
Traditionally applied to higher education conducted remotely via conference calls, web-meetings, video stream, satellite broadcasts and written correspondence—elearning now included in this definition.

Distributed Learning
A form of Distance Learning emphasizing the use of technology over traditional written correspondence.

eTutoring
Student tutoring conducted remotely via email, conference calls or web-meetings.

Experiential Learning
Learning through direct or simulated experience.  Experiential learning allows learners to practice what they are learning and reflect on their experience.

Immersive Learning Simulations (ILS)
Games used to help learners better understand complex concepts and processes. Also referred to as learning games or serious games.

Instructor-Led Training (ILT)
Instruction led by an instructor either at a specific location or as part of synchronous elearning events.

Instructional Design
The practice of maximizing the effectiveness, efficiency and appeal of instruction and learning experiences.

Job Aid
A Job Aid is a reference material designed to give users critical yet difficult to memorize information. Job aids often provide users with quick access to information such as procedures, product codes, specifications or flow charts. Job Aids may also be referred to as Performance Support Tools.

Learning Games
Games used to help learners better understand complex concepts and processes. Also referred to as immerseive learning simulations (ILS) or serious games. 

Learning Management System (LMS)
A system that automates many of the tasks involved in organizing, delivering, documenting and tracking training. LMS is optimal in helping external stakeholders like clients, members, suppliers or business partners manage employee training.

Online Training
eLearning delivered via the Internet. Also referred to as Web-Based Training (WBT).

Performance Support Tools
A Performance Support Tool is a reference material designed to give users critical yet difficult to memorize information. Performance Support Tools often provide users with quick access to information such as procedures, product codes, specifications or flow charts that are hard to memorize. Performance Support Tools may also be referred to as Job Aids.

Role Play Scenarios
Elearning scenarios that immerse the learners into realistic situations within a safe and secure online environment—making them navigate the situations as they would in real life while practicing their decision-making skills. 

Rote Learning
Learning through memorization which often entails a lot of repetition.

Serious Games
Games used to help learners better understand complex concepts and processes. Also referred to as learning games or Immersive Learning Simulations (ILS).

Software Simulations
Elearning simulations that allow learners to work with software applications in a safe yet realistic non-production environment.

Sharable Content Object Reference Model (SCORM)
Specifications derived from the Department of Defense’s Advanced Distributed Learning (ADL) initiative. SCORM is a way of packaging and labelling elearning components so they can communicate with Learning Management Systems and be used as building blocks in multiple courses.

Subject Matter Expert (SME)
An expert in a domain or a course topic.

Synchronous Learning
An elearning event usually led by an instructor with interaction occurring simultaneously in real-time. Synchronous learning dictates that learners attend a training event at a pre-determined time.

Web-Based Training (WBT)
Elearning delivered via the Internet. Also referred to as online training.